0.91 Hotfix has been deployed!
While working on another issue I accidentally but awesomely fixed the physics and force adjustment 100%. There should be no instance in which physics isn't applied from melee :D Still working on the destroyed vehicles though, that will hopefully be fixed in 1.0.
As of right now only the default hotkeys will work. I'm working on adding a config file in the next update.
Please delete the old superpunch.lua version if you have it installed.
==========[ Description ]==========
Super Punch adds gratuitous force to all melee attacks with the option to increase or decrease the gratuitousness of the force. Send people and cars flying!
==========[ NOT FOR GTAO ]==========
Using certain mods in GTA Online could net you a ban, so don't do it! Keep mods like this in single player only.
==========[ Mod Features ]==========
Increased force on all unarmed and armed melee attacks.
Able to toggle mod on or off with a single button.
Able to increase and decrease force in real time using hotkeys.
Send people and cars flying!
PHYSICS! :D
ACTIVATE HULK MODE!
Hotkeys (all on the numpad):
Toggle mod on or off: "."
Increase force by 1: " + "
Decrease force by 1: " - "
Increase force by 10: " / "
Decrease force by 10: " * "
Currently working on a config file so you can change hotkeys to whatever you like.
==========[ Changelog ]==========
In the interest of space I'm omitting everything prior to 0.7.
====[ 0.91 ]
Uploaded .cs version of script, should fix many instances of the mod not working
Physics should now work 100% of the time :O
Force adjustments now alter force properly
Improved synchronization of PED and vehicle forces, they will now travel relative distances rather than absurd distances :P
====[ 0.9 ]
Upgraded to .NET Scripthook :D
Brought vehicle and ped forces closer together... sort of... cars just like to go fast lol
Improved responsiveness of script
Greatly increased memory efficiency from the LUA version
Peds now fly slightly upwards when hit and travel farther
Force adjustment now functions correctly, but at high values the mod stops working. It has to do with how force is calculated, just bring it back down and the mod will work again
Improved text display methods and positioning
Fixed mod toggle not working correctly
Fixed a bunch of minor issues related to the script itself
====[ 0.7 ]
Memory problems have finally been fixed, no more crashing :D
Now works on all custom PEDs
Improved physics application slightly
Fixed mod toggle not working
Improved responsiveness of script
==========[ Install Instructions ]==========
Super Punch now uses the Community Script Hook V .NET v0.9 by Crosire. Download it from here:
https://www.gta5-mods.com/tools/scripthookv-net
If you've never set up the .NET scripthook before check out Crosire's post on GTA Forums:
http://gtaforums.com/topic/789907-vrel-community-script-hook-v-net/#entry1067382977
You will also need the original scripthook to run the .net one. Download that if you haven't already here:
http://www.dev-c.com/gtav/scripthookv
Once you have installed the .NET Scripthook successfully, copy SuperPunch.cs to:
\Grand Theft Auto V\scripts\
That's it, you're done :D The only thing left to do now is FALCON SMASH HULK PUNCH!
==========[ Credits ]==========
Mod by Shenaniganizer. Not allowed to be copied, uploaded or distributed anywhere without my permission.
I'm constantly thinking up fun and goofy mod ideas, all feedback helps me improve these mods. Let me know what is/isn't working or what could be done differently and I'll see what I can do!
If you enjoy my mods and have lots of fun, consider supporting me using the donate button. Clicking the occasional ad in one of my videos is great too, every little bit helps :D |