Autor: | HRH Webseite |
Datum: | 17.09.2019 |
Downloads: | 9352 |
Dateigröße: | 107.485 MB |
Bewertung: | 7.00 bei 3 Bewertungen |
1986 BMW 325e (E30/PFL/4DR/ETA) ----------------------------------------------------------------------------------------------------
Source Mod Author: M_Power Model/Texture/Compilation Work: HRH Handling: wanted188 Conversion into GTAV: HRH In this mod, there are parts used at least from the following artists: Turn10, Slightly Mad Studios, Joep Peters, NFSGaMER 98, Cyro Miguel, Joey E., gunner, Attila, Shino Raju, Rodem, sp8y.
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This is my contribution to the E30 family in Los Santos. As there are no sedans released, I premiere the pre-facelift 325e sedan from approximately model year 1986. Included 2 versions of the vehicle - non-tunable stock and a heavily tunable version.
325e Features replaceable version + is featured together with 325et as add-on.
Almost stock OEM-version. Non-tunable. A few extras.
M20B27, known as "ETA" for efficiency.
Native interior partially deleted for intolerable quality and replaced with bits from HQ M3 interior, therefore vehicle has leather interior as stock.
Custom handling.
Resemblances of factory colors in spawning variations.
[PAINT:1][PAINT:4][PAINT:6][PAINT:7] channels are active. Sixth and seventh only for interior.
325et Only add-on version.
~95 tuning parts + extras.
M20B27 with 74mm intercooled single turbo conversion + custom modified RB26DETT intake. Further tunable/coolable ;)
Ronal R10 Turbo rims. Compiled for GTAV from 2 donor rims by HRH. Iconic.
Custom running gear, increased suspension tuning levels.
Custom handling. Rear end wants to play a lot.
Tweaked engine tuning modifiers, constant flames as bonus at higher levels :)
Features resemblances from tuning companies such as HKS, MOMO, Sparco, Wilwood, GReddy & etc.
Features resemblances from OEM selection, such as M-Tech stuff, M3 bodykit & etc.
Resemblances of factory colors in spawning variations.
[PAINT:1][PAINT:2][PAINT:4][PAINT:6][PAINT:7] channels are active. Sixth and seventh only for interior.
As this is a complex mod, there are something on the minus side, as well... Native model with textures is very ancient. Today, there are much higher standards.
Trim removal option reveals some bad polies underneath. I try to fix them, if I come up something smarter.
Minor logical issues, such as hydro e-brake should be relocated, some incomplete interior wiring, unmodified wheel wells, partial tuning incompability & etc.
Problems with bullet reactions.
Whole model and conversion work done only in zModeler3...
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