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VCParticles - Particles from GTA Vice City


Autor: theartemmaps
Datum: 30.04.2024
Downloads: 2464 | Statistiken
Dateigröße: 1.022 MB

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VCParticles is a mod that transfers the particle system from GTA Vice City to GTA San Andreas, replacing nearly all possible particles in the game.

Attention: The modification has been confirmed to be stable, but if you have mods that change the standard particles, it is recommended to remove them, although it was working even with them.
This mod is perfect for people whose GTA isn\'t overloaded with 1000 mods (basically, the mod will work until another mod affecting effects appears, as conflicts will arise).

All (almost) particles in the game have been replaced, namely:
exhaust smoke, engine smoke, tire smoke, wheel particles (dust, sand, water, etc.),
gunfire flashes, gunfire smoke,
footstep smoke and water, birds, bullet hit particles (sparks, dust, etc.),
blood particles, weapon casings, rain, water particles, water particles on car roofs, sparks,
vehicle damage particles, helicopter dust, splashes,
flamethrower particles, fire extinguisher and paint canister particles,
sparks and smoke from punctured tires, explosion particles (with shockwave!),
combine harvester particles (when running over people),
engine fire, rocket smoke, Cropduster and Stuntplane smoke,
aircraft damage smoke, fire extinguishing smoke and water splashes from fire trucks,
fist impact particles on objects, and many, MANY others!
Not all particles could be replaces, due to complications!!! As a apology, i gave y\'all these CLEO opcodes :)

There are also bonuses! The mod also adds ships on the horizon, particles on the water, bugs that you saw in the distance, and the most interesting thing is snow!

I came across the idea with snow on the Discord server plugin-sdk (thanks to SpitFire), decided to recreate it in SA, and it turned out to be very beautiful!

The mod provides a total of thirteen CLEO opcodes, which allow you to use the mod in all its glory in your CLEO scripts. Detailed description of their usage is described in the file \"VCParticles CLEO Opcodes documentation.txt\".

For .ASI plugin developers, I exported 13 functions that work on the same principle as CLEO opcodes (you essentially use them in CLEO opcodes).

The mod provides the original particle.cfg file from GTA Vice City, allowing you to make various edits to the .cfg file from the Internet, change various particle parameters such as color, duration, size, distance, and much more.

If you have The Hero\'s debug menu (aka aap), you can easily reload .ini and .cfg files right in the game without re-entering! (Note: not all settings in the .ini file may reload, you may have to re-enter).

In the same menu, there are other options, for example: enable particles behind the player (mainly used for testing), particle size, enable logs, etc.

Each particle replacement can be toggled in the .ini file.

You can improve the texture quality by installing any mod for particle.txd or particle.cfg (it is important that it is for GTA VC! But if it\'s for GTA III, don\'t forget to add textures and lines in the .cfg file that are in Vice City. Also, don\'t forget the snow texture \"snowflake\").
There was 60 screenshots, not all of them could fit, sorry.

Small update from 04/30/2024:
Added checks for the existence of a texture in a .txd file. so that you don’t forget to install them when modding a particle.txd.
Added a new particle from GTA III (BOAT_WAKE).
Fixed glitches duting rain.

Source code: https://github.com/TheArtemMaps/VCParticles
-- Credits
KaiQ for screenshots, modification testing, and video
scroogebomber for his help during the creation of the mod
Artem 1.9.9.6 and Kaoru for testing the modification

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VCParticles - Particles from GTA Vice City
VCParticles - Particles from GTA Vice City VCParticles - Particles from GTA Vice City VCParticles - Particles from GTA Vice City VCParticles - Particles from GTA Vice City VCParticles - Particles from GTA Vice City VCParticles - Particles from GTA Vice City VCParticles - Particles from GTA Vice City

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