Author: | TheNathanNS Website |
Date: | 17.07.2015 |
Downloads: | 5285 | Statistics |
Filesize: | 8.613 MB |
Rating: | 10.00 based on 2 votes |
WUNDERWAFFE DG-2 FOR GTA 5
By TheNathanNS
v1
1.) Description
This mod replaces the Railgun with the Wunderwaffe from Call of Duty World at War/Black Ops 1 Zombies. From the maps Shi No Numa, Der Riese and Call of the Dead.
In a future version, I hope to give the "Wunderwaffe" some more effects, such as replacing it's explosion with a deadly electrical current, like it does in COD Zombies.
I am working on a modified weaponrailgun.meta and I do have the Wunderwaffe firing electric, but at the moment, it's slightly buggy as when an NPC dies they will "shake" on the floor like they do with a Stun Gun, but no electric is shown on their bodies.
Which is provided, if you wish to give it a try.
2.) Installation
With OpenIV, replace w_ar_railgun_hi.ydr and w_ar_railgun.ytd which is located in:
\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf\
If you want to install the weaponrailgun.meta, replace that in the following location:
\update\update.rpf\dlc_patch\spupgrade\common\data\ai
Rebuild then head straight into GTA V.
3.) "Bugs"
Weaponrailgun.meta has NO crashes, but isn't quite the true "Wunderwaffe" I want it to be just yet and the lack of electricity around a shot target doesn't show either.
Ze Wunderwaffe is held slightly incorrectly too. Unless you're constantly facing the front of your characters, you won't really notice it. But I'll work on a "decent" rig as I get a bit OCD with that stuff. Seriously, I re-rigged the gun like 5 times. It's a real pain in the ass to match the Railgun's original position.
4.) Credits
Ripped from Call of Duty Black Ops by TheNathanNS
Converted to Grand Theft Auto V by TheNathanNS
Feel free to use this in any mod packs, if you like it, all I ask is that you give credit.
Are you the owner of this mod? If someone has stolen your work, you can make a request for removing this mod.